IT IS MINE!
Aug. 20th, 2004 11:50 amDeluxe 4th Ed. arived today. Rather than wait for the mail room to bring it up to me, I went down there and grabbed it.
First Impression: SHINY! This set has the highest production values of anything I've seen Steve Jackson Games put out, and I've been following them since the days of Pocket Box Car Wars. Nice, tough, stitched hardback books, embossed covers, a fresh book "smell" which I've always associated with high end printings. Nice. There are plenty of interior illustrations, though perhaps not quite as many as D&D3, but given comparitive word count that's not necessarily bad. Anyway, production values on the GURPS line is now equal to or better than any WOTC or third party d20 book out there.
It's also thick. Total page count is well over five hundred, making the split into two books like in the old 1st Edition GURPS sensible. And it's all crunchy bits. No sample adventures this time around, though I'm sure somebody is working on a revised version of "All in a Night's Work" somehwere. Character creation appears to have all the options of Compendium 1 and then some, though the Campaigns book doesn't have as much as Compendium 2. There are about six sample "Iconic" characters, covering all the wierdness a GURPS character can get into. An Infinite Worlds campaign setting. Lots and lots and lots of stuff.
I'll post a better review once I've managed to read the whole thing.
Shiny, shiny shiny, shiny!
First Impression: SHINY! This set has the highest production values of anything I've seen Steve Jackson Games put out, and I've been following them since the days of Pocket Box Car Wars. Nice, tough, stitched hardback books, embossed covers, a fresh book "smell" which I've always associated with high end printings. Nice. There are plenty of interior illustrations, though perhaps not quite as many as D&D3, but given comparitive word count that's not necessarily bad. Anyway, production values on the GURPS line is now equal to or better than any WOTC or third party d20 book out there.
It's also thick. Total page count is well over five hundred, making the split into two books like in the old 1st Edition GURPS sensible. And it's all crunchy bits. No sample adventures this time around, though I'm sure somebody is working on a revised version of "All in a Night's Work" somehwere. Character creation appears to have all the options of Compendium 1 and then some, though the Campaigns book doesn't have as much as Compendium 2. There are about six sample "Iconic" characters, covering all the wierdness a GURPS character can get into. An Infinite Worlds campaign setting. Lots and lots and lots of stuff.
I'll post a better review once I've managed to read the whole thing.
Shiny, shiny shiny, shiny!