jeriendhal: (Mayhem)
This work originally appeared on my Patreon page. Please consider supporting me on Patreon to this and other, original stories at least 30 days in advance of the public.

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Dramatis Persona:

Mack Blaster: The hero of Just Blast-Cause VII.

Mission Control: A voice with an Internet connection
 

Scene: Mack arrives on the beaches of Genericstan, armed only with a pistol.
 

Mission Control: Okay, we lost all of your equipment in the crash, so let's go through a com check to make sure what you got left is still working.

Mack: Oh, come on. Do we have to do this every single time?

Mission Control: Do what?

Mack: Do the stupid beginner tutorial like we do at the start of every game!

Mission Control: I don't know what you're talking about. Now move forward and….

Mack: Argh! I mean this! Left stick to move, Right stick to control the camera, X to jump or interact, R1 to lock onto a target, R2 to fire, L1 brings up the radial menu, L2 does something later in the game. the d-pad is my quick items, O is for my special abilities, and the touchpad brings up my map because no one ever figured out what else it's good for. It's basically the same set up for every first or third person perspective console game since the 2000's, unless you're playing on a Piin-tendo and they make you use, I don't know, an animatronic elephant nose strapped to your face or whatever! Why do we have constantly break immersion to do this when every kid born knows this shit by the time they're ten?! 

Mission Control: "Piin-tendo?"

Mack: Legal couldn't secure the rights for the actual name.

Mission Control: Whatever, just play along.

Mack: Nope, not gonna. Just put a waypoint marker up so I can get a weapon better than this POS pistol.

Mission Control: Fine. Don't blame me if you fall off the edge of a cliff because you didn't know…

Mack: Square to grab the edge of a cliff.

Mission Control: What if you'd forgotten...

Mack: Is this one of those stupid games where you've got a fatigue meter when you're climbing?

Mission Control: ....no.

Mack: Then shut up and let's get on with this. 

Mission Control: I hate you.

jeriendhal: (Mayhem)
 

Summary: You'd think taking down the Kingpin in the opening of Insomniac's Spider-Man would mean Peter Parker could take some time off. But, this being Peter, he has to deal with a landlord threatening to evict him, his boss Doctor Octavious losing his grant funding, and his strained relationship with MJ after their breakup.


Soon the jailing of the Kingpin opens up New York to a new crime wave, as mysterious thugs in Chinese opera masks begin assaulting facilities owned by Oscorp, and then attack Mayor Osborne directly.



Review: Like last year's big PS4 exclusive, Horizon: Zero Dawn, Insomniac's take on Spider-Man is as close to being perfect as an open world game can be. Yes, it has some typically annoying open world tropes, such as activating towers to open up the map, and some frankly silly sidequests (rescuing a homeless man's pigeons in the middle of a pandemic, really?) but overall it's an amazingly engaging game.


One point this game has over previous Playstation Spider-Man games, is that it deliberately strikes a balance between the lives of Peter and his super powered alter ego. Playing as Peter, walking around the FEAST homeless shelter where Aunt May works, or helping Dr. Octavious in the lab, or even just having dinner with MJ, emphasizes his connections with the other characters, which serves to heighten the drama when the action starts again.


Playwise, the combat can be a bit fiddly. Spidey isn't an armored tank like Batman is in the Arkham games, so you can't just rely on the Punch-Dodge mechanic to save you. Successful combat relies on constant movement and the use of special moves and Spidey gadgets to keep your enemies off balance. As you play you also get the chance to acquire new suits with alternate powers to help you, though in practice you'll probably stick to one (I found the electrical attack particularly useful)


Graphically the game is stunning. Manhattan Island is mapped out in its entirety, and you can explore it freely, discovering famous spots both real and fictional. Also the photo mode is rather fun, allowing you to make your own Spider-Man covers using filters and stickers.  


Overall Spider-Man not only manages the trick of being a good game, but an emotionally engaging story. My only nit is that there are two characters you watch fall down the hole of darkness that their obsessions open up for them, and I wish I could have saved at least one of them, but that's a minor point overall.


Highly Recommended.


jeriendhal: (Mayhem)
Just watched Bethesda's E3 presentation for Fallout 76, and I have some thoughts and concerns.

1. It's an MMO, breaking from the pattern of previous Fallout games. Supposedly there'll be plenty of solo content, which I'm interpreting as "I get sniped 30 seconds after leaving the Tutorial Area."

2. There was no mention of micro-transactions. Which means there will be micro-transactions.

3. Looks like you'll also have to defend your base. Which means I'm going to be doing a lot of repairing. A Lot.

4. Even Bethesda is admitting their Fallout games are notoriously buggy. I'm betting the B.E.T.A. will be released on July 4th just for the giggles.

5. Who's bright @#$%ing idea was it to allow players access to NUCLEAR MISSILES in the game? Supposedly finding the launch codes will be an involved group effort, which I'm guessing means it'll be done less than an hour after the game goes live. :(

6. On the plus side, at least Fallout Shelter is now out for the PS4.

Conclusion: Barring Star Wars Battlefront levels of idiocy, I'm probably going to get it. Because it's Fallout.
jeriendhal: (Default)
A little 80's nostalgia, for Ryk Spoor



BLACK SCREEN


S/FX: The old tinny Starfighter video game opening music.


Centauri: (v/o) Greetings, Starfighter. You have been recruited by the Star League, to defend the Frontier against Xur, and the Kodan Armada. Get ready. Prepare for blastoff!


Some things should remain in the past )
jeriendhal: (Default)
Last week I spent some of my mad money and took advantage of a sale Sony was offering on their PS VR system. Since I already had the PS4 stereo camera and then got a second Move controller from my friend Jim, I was able to just buy the headset for a mere $150, picking it up from Walmart, which is a steal compared to its original $400 price. After a week of fooling with it, I think I can give a decent evaluation.

Installation:   
Sony advertises their VR system as Plug and Play, and it is. Aside from the headset itself, it comes with a separate processor and the usual HDMI, data, and power cables. Since I already had the camera, installation was just a matter of rerouting the cable running from the PS4 to the TV into the processor, and then hooking up two separate cables from the headset to the processor. Then I just flicked it on and followed the setup instructions.

Comfort and Fit: The PS VR headset had a reputation as being one of the most comfortable ones around, and I can attest that's accurate. The forehead and back head rests are heavily padded, and the visor is easily adjustable to make room for your glasses, if you wear them like I do. It takes a bit of testing to find the optimal viewing distance so everything is clear, but that only take a few minutes.

Resolution:  Okay, it's important to note up front that the resolution for the VR system is not going to be as good as will see on a standard HDTV. Given that you're viewing thingd with two small TV screen an inch from your eyeballs, that's understandable. However, it's about as good as an old high def tube TV, so I don't think it's that bad. Everything was smooth, and the 3D effects were convincing, even given I was running it through a standard PS4 and not the Pro system. 

Controls: Using the Move controllers, I was able to play the games I was able to download effectively. There's been some comment that the Move controllers don't allow as much accuracy as dedicated VR controllers, but they seemed to work well for me, though I'll admit I have no basis for comparison.

Games: I'm still playing the freebie stuff I downloaded from my PS+ account, so I don't have much to go on yet, but some quick first impressions:

Job Simulator:  In the distant future of 2050, robots have taken over all work, so now you experience what "work" was like in a (ahem) VR simulation. I've only played the brief demo so for, but even that was pretty amusing, as I wreaked havoc in my office cubicle, drinking "addictive stimulants" (ie: coffee) deleting emails, and throwing paper airplanes at other cubes. A definite buy.

Rush of Blood:  A literal Rail Shooter, you're seated on a roller coaster, passing through a series of increasing horrifying environments as you shoot at targets ranging from plates and vases, to charging killer clowns and demonically animated pig carcasses. It's a cheesy horror carnival ride, and it plays up that aspect nicely, though the difficulty levels ramp up pretty quickly.

PS VR Worlds
: Again, I've only played the demo for this one, which was limited to a trip deep into the ocean, watching the fish go by. A passive experience, but a very soothing one.




jeriendhal: (Wazagan)
Summary: Born into a primitive tribe sometime after an apparent robot apocalypse, young Aloy is sentenced at birth to be an Outcast, for reasons unknown to her. Raised by her fellow outcast and father figure/mentor Rost, she trains hard to enter the Proving, a coming of age ceremony that, if she passes at age nineteen, will welcome her into the tribe and allow her to get answers to her questions about her origin.

Winning the Proving and entry to her tribe proves to be just the beginning of her search for answers, as Aloy travels across the world, trying to discover her heritage and investigate why the Machines, previously passive and not interfering with humans, have become increasingly deranged and dangerous these past nineteen years…


Gorgeous Devestation )
jeriendhal: (Wazagan)
On YouTube. Link 1/2 hour before it starts.
jeriendhal: (Mayhem)
A brief broadcast I did this morning.

jeriendhal: (WTF)
Specifically Hopps/Wesker shipping fanart.

No I'm not linking to the art. Give me some credit for taste.
jeriendhal: (Wazagan)
...and I'm still in the Tutorial basically. Liking it so far though.

Some thoughts and spoilers behind the cut )
jeriendhal: (Mayhem)
I shall be attempting (offspring willing) to do a Fallout 4 livestream around 7:30 or 8pm EST tonight. This will be my first time playing so you can see my honest reactions to the game.
jeriendhal: (Wazagan)
While the Arkham games are pretty much GrimDark with an extra helping of Dead Parents for that added bit of angst, you can find a lot of humor in the mook chatter Batman can eavesdrop on during the games. Particularly in Knight a lot of the rioters on the streets express things like wanting to grab toys for their kids or anger at the Arkham Knight's militia trying to take over the city.


And in one random moment you can hear this:

Miltia: My wife doesn't know what I'm doing. She thinks I'm here on a business trip.

2nd Miltia: Yeah, my husband doesn't know either.


Please bear in mind all the militia in the game are male. :)
jeriendhal: (Wazagan)
Writing discipline remains shite. Currently transcribing more words down on The Quisling's Tale after completing Batman: Arkham Knight. [1] Definitely got the "I'm not a REAL writer" bug niggling at the back of my brain.

[1] Short Review: Excellent game overall with extraordinary writing, but derailed badly by a Batmobile with shite controls and too many car related puzzles

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