I Won (1/13 of) a Literary Award!
May. 31st, 2020 03:03 amGo me.
Forty-five years ago one of those flying cities, Ambara, crashed to the earth, killing almost all of its inhabitants, and leaving its bones to be picked over by the zoomorphs. In response to this disaster, the fractious human cities formed the Reclamation Project alliance, to try to contain and exploit the Zoomorph population, as the floating cities find themselves growing short of food and other resources. Now both sides maneuver around each other in a cold war for supremacy of the Earth, both of them constantly looking over their shoulders for threat of Pax Machina and wasteland raiders.
Review: It's a little hypocritical for me to review this, given I've got a story in here, but I'm going to anyway. This shared world anthology edited by John "The Gneech" Robey was pitched as "Thundarr the Barbarian meets Solarpunk," and it pretty much fits the bill. Though several characters suffer personal tragedies, the overall theme is of hope and change for the better. There's a variety of styles within, from rollicking adventure, to contemplative philosophy, to determined cyberpunk style passive resistance, so there's something for everyone.
I'm not going to review the stories individually, aside from noting that while a couple of stories didn't grab me, aside from one outright clunker (fortunately the shortest story overall) the writing was ranged from competently done to engrossing. My own tale was probably one of the more conventional ones, not adding much to the worldbuilding and being a pretty standard adventure with a little mystery added. Also, despite the elevator pitch, my story was the only one with a barbarian in it. ;p [1]
Anyway, if you like furry stories with some post-apocalyptic sci-fi adventure, The Reclamation Project more than suits the bill. I'm hoping it proves popular enough that Furplanet will make it an annual publication.
The Reclamation Project, Year One is available through Furplanet, and Amazon
[1] Note to Self: Make sure Hamia shouts, "What sorcery is this?!" in his next appearance.
Randomly Spoilerly Comments.
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1. Miles is Spider-Man. Terribly young, terribly afraid, but willing to do the right thing, even if his friends and mentors feel he'd be safer staying to one side.
2. Liked the interaction between Miles and his dad. It definitely felt like his father loved him and wanted to connect to Miles, but was just stumbling as to how.
3. Miles' uncle was a cool contrast, the appealing, chill, and slightly crooked opposite of his brother, and their interactions also felt genuine, making his eventual fate even more painful.
4. Peter B. Parker was both simultaneously funny and tragic. This is a Spider-Man who has been in the costume for over twenty years, and is visibly tired of the grind. As one reviewer put it, he's the genius kid who peaked in high school and has been living in the glory days ever since. But he's still a hero, and as the movie makes a point of, Spider-Man always gets up again no matter how many times he's knocked down.
5. Aunt May was incredibly cool. The easy characterization would have been to make her devastated over the loss of "her" Peter, but when she sees Peter B. she immediately realizes what's going on, and becomes the clever ally of him, Miles, and the other Spiders.
6. All of the Spiders, even the cynical Peter B. and Noir Spider-Man, and silly Spider-Ham, are heroes. Their immediate reaction when faced with the situation is stopping Kingpin and keeping poor Miles out of trouble. They may all be different, but they're all the Spider-Man/Woman/Girl/Pig we love.
7. Oh, God.. The animation blew my mind. I'm willing to say it's more innovative than even a Pixar film, and that's saying something.
8. If the movie has one fault, it's that it's got too many villains. The main three, Kingpin, Dr. Octavious, and Prowler, are done well enough, but Green Goblin, Scorpion, and Tombstone are barely sketches.
9. Didn't realize until now the significance of Miles' final Spider suit. He takes the backup of his world's Spider-Man and spray paints it, literally "tagging" Spider-Man, making it, and Spider-Man's legacy, his own.
10. Stay through the credits. Aside from a tribute to Stan Lee that will make you sniffle a bit, the last two Spider-Men we see made me laugh my ass off.
Summary: You'd think taking down the Kingpin in the opening of Insomniac's Spider-Man would mean Peter Parker could take some time off. But, this being Peter, he has to deal with a landlord threatening to evict him, his boss Doctor Octavious losing his grant funding, and his strained relationship with MJ after their breakup.
Soon the jailing of the Kingpin opens up New York to a new crime wave, as mysterious thugs in Chinese opera masks begin assaulting facilities owned by Oscorp, and then attack Mayor Osborne directly.
Review: Like last year's big PS4 exclusive, Horizon: Zero Dawn, Insomniac's take on Spider-Man is as close to being perfect as an open world game can be. Yes, it has some typically annoying open world tropes, such as activating towers to open up the map, and some frankly silly sidequests (rescuing a homeless man's pigeons in the middle of a pandemic, really?) but overall it's an amazingly engaging game.
One point this game has over previous Playstation Spider-Man games, is that it deliberately strikes a balance between the lives of Peter and his super powered alter ego. Playing as Peter, walking around the FEAST homeless shelter where Aunt May works, or helping Dr. Octavious in the lab, or even just having dinner with MJ, emphasizes his connections with the other characters, which serves to heighten the drama when the action starts again.
Playwise, the combat can be a bit fiddly. Spidey isn't an armored tank like Batman is in the Arkham games, so you can't just rely on the Punch-Dodge mechanic to save you. Successful combat relies on constant movement and the use of special moves and Spidey gadgets to keep your enemies off balance. As you play you also get the chance to acquire new suits with alternate powers to help you, though in practice you'll probably stick to one (I found the electrical attack particularly useful)
Graphically the game is stunning. Manhattan Island is mapped out in its entirety, and you can explore it freely, discovering famous spots both real and fictional. Also the photo mode is rather fun, allowing you to make your own Spider-Man covers using filters and stickers.
Overall Spider-Man not only manages the trick of being a good game, but an emotionally engaging story. My only nit is that there are two characters you watch fall down the hole of darkness that their obsessions open up for them, and I wish I could have saved at least one of them, but that's a minor point overall.
Highly Recommended.
The New MST3K, An Unpopular Opinion
Oct. 31st, 2017 04:28 pmLike pretty much every other TV viewer on the planet, I was thrilled at the success of the MST3K Kickstarter back in 2015, and eager to finally see new episodes after a nearly 20 year hiatus consisting of illegal YouTube uploads and periodic Rhino Video and Shout Factory DVD releases of the old series. But I was also hesitant. Even with Joel Hodgson back on board, and the eventual backing of Netflix, which has a happy of back off kilter programming, I had doubts. Catching lightning in a bottle twice is always an iffy proposition.
Several months after the release of the new show on Netflix, I’m still on the fence about it. On an individual basis, the episodes are just fine. There are some standouts (“Reptilicus”, “Starcrash”, “Yongary”, “At the Earth’s Core” ), some that are just ok (“Cry Wilderness”, “Avalanche”, “The Land That Time Forgot”, “Wizards of the Lost Kingdom I & II”, “The Loves of Hercules”) and some I won’t watch again (“Cry Wilderness”, “Carnival Magic”, “The Christmas That Almost Wasn’t”, “The Time Travellers”), but nothing that is outright unwatchable even with the a host and the bots (Stuff like “The Castle of Fu Manchu” from the old series). Riffing terrible (or at least *odd*) movies can rarely go badly, especially with a competent team writing the jokes, and they’ve got that. It’s the bits in between that bother me.
Honestly, I think the move from Minnesota to Los Angeles worked in the show’s disfavor. Even knowing it had to be spruced up a bit to accommodate moving from 4:3 video to 16:9 HD formatting, everything seems too *slick* now. The host segments remind me painfully of the first Wayne’s World movie, where our heroes move from filming on a camcorder in their parents ‘ basement to a professionally recreated set resembling their parents’ basement, and the results are as awkward and false as you can imagine. Instead of a handmade Midwestern charm, we’ve got a Hollywood recreation of handmade Midwestern charm.
On the previous show practically the entire cast consisted of the writing staff and whatever interns they could drag onto the set for bit parts. Now we have genuine actors Felicia Day and Patton Oswalt as the Mads, Internet personality Jonah Ray as our kidnap victim/test subject, and two Jim Henson veterans working the bots. And while previously the only Special Guest Stars were Leonard Maltin and a walk on by a Minnesota Vikings linebacker, we’ve got one appearing Every. Single. Episode. And it’s just as distracting as I feared when I realized it was going to be a thing.
On a more nitpicky basis I’m not fond of Felicia Day and Patton Oswalt as the Mads. Instead of the mildly goofy evil of Dr. Forrester and TV’s Frank, or the cheerfully twisted family of Pearl, Prof. Bobo and Brain Guy, we’ve got Kinga and Max/Son of Frank. Kinga just comes across as desperate to be as evil as Grandma and Dad [1], and Max is just... kinda there, lacking either Frank Mk. 1’s mellow absurdity, or Brain Guy and Bobo’s outright insanity.
The host segments come across as scripted and lacking the occasional off the cuff improvisation of the original. Some of that can be probably chalked up to them, all of them, apparently being filmed in one really long shooting day, but they come across as having been scripted so tightly any spontaneity died in the writer’s room. [2]
Don’t get me wrong, I think the new MST3K is funny. It’s impossible for this show, rebooted or no, *not* to be funny. But the old MST3K was funny and *charming*. The new one... isn’t.
[1] Seriously, anybody who has a house band in their secret lab is just trying too hard.
[2] I’m trying, and failing, to imagine the new show doing anything as Only a Liberal Arts Major Will Get It absurd as Sci-Fi Channel Era Mike and the Bots doing a Sven and Ollie joke in the style of Ingmar Bergman.
Review: Horizon, Zero Dawn (no spoilers)
Mar. 13th, 2017 04:03 pmWinning the Proving and entry to her tribe proves to be just the beginning of her search for answers, as Aloy travels across the world, trying to discover her heritage and investigate why the Machines, previously passive and not interfering with humans, have become increasingly deranged and dangerous these past nineteen years…
( Gorgeous Devestation )
( Cut for very minor spoilers )
Five-Minute Toy Story Three (spoilers)
Jun. 26th, 2010 01:39 pm( Spoilers obviously )
Review: Grease Monkey, Tim Eldred
Mar. 5th, 2010 08:58 pmOh, and Mac happens to a be 400 lb. genetically uplifted mountain gorilla...
( Minor spoilers behind the cut )
Review: Astro City, Tarnished Angel
Feb. 20th, 2010 04:03 pmWell, turns out that someone in his old neighborhood is hunting down some of the other "black masks", two-bit, third-rate crooks with a bit of tech or training, but without the class to ever make it big. He may not have the brains to be a detective, but one thing Steeljack does have is the ability to really take a punch and stay on the case.
( review spoilers behind the cut )
So, you'd think thirty years later it might be prime material for a revival, maybe a family friendly adventure movie?
Well, a movie at any rate.
I won't go too far into the numerous failings of this film. It's crass, with unlikable characters and bombast where a little thoughtfulness would have served. The bit in the fireworks shop pretty much summed things up as to whether it was going to aim for the lowest common denominator in its comedy (hint: they shot for lower.)
But what kills me is the characters are idiots. Marshall supposed to be a theoretical physicist, but he’s really is Will Ferrell in full bore Man Child mode, which we’ve seen before (too many times before). The male sidekick is an ignorant redneck, and the only sensible one there is Holly, except of course that she chooses to hang out with the other two despite all evidence that there has to be better choices out there [1]
Marshall wasn’t a scientist in the original series, he was a park ranger. He didn’t know anything about theoretical physics (that’s what Enik was for) but if you needed to build a shelter in a dinosaur infested rainforest he was your man. In other words, he was a smart guy in his area of expertise, and didn’t feel the need to run around like a babbling idiot when he wasn’t.
Compare this to say, Ghostbusters, another big budget comedy with scientist main characters. Venkman is a Class A Jerkass, Egon a cold-blooded lizard in a lab coat, and Ray is the Man Child, but the difference is that they knew their shit. They got their ideas of machines for hunting and catching ghosts built and under their control, and they didn’t panic (after some initial experiences) once they introduced themselves to the world of spirits. Ray, the most childish among them, is saved from irritability by the fact that aspect of his character is treated as a childlike Sensawunda (and he isn’t the focus of the film anyway), and Venkman may an asshole but he’s an asshole who knows what he’s talking about. And there wasn’t a boob joke or drug reference to be found. [2]
I’m forced to wonder just what the producers were thinking when they put this film together. I think the intent was an ironic reexamination of the series, ala the successful Brady Bunch films, except that Land of the Lost doesn’t bother to take much from the original source material except for the Land itself. It certainly wasn’t aimed at kids, despite the marketing, or adults who might have fond memories of the original series (which it insults just by existing.) So in the end we’re left with a very expensive mess of a film with Will Ferrell’s mug all over it.
And the sad thing is, apparently he was a fan of the original show.
[1] All the main characters are unrelated adults this time around, though they share the first names of their TV series counterparts.
[2] Yes, I know about the whole Key Master/Gatekeeper gag, but it was actually plot relevant and was so under the radar that the kiddies could easily miss it.
Review: A Scanner Darkly, Phillip K. Dick
Jan. 29th, 2008 09:58 am-A Scanner Darkly, author's afterword.
The interesting thing about Scanner, PKD's autobiographical novel about the slow, gradual, terrible destruction of Bob Arctor, a cop in a world so paranoid about drug abuse and security that he ends up working undercover to investigate himself, is that how little actual science fiction is in it. There's mention of a broken "'ceph scope" (an expensive toy that evidentally surface scans your mind), and the interesting idea of the Scramble Suits, which the police use to hide their identities even from themselves, to avoid the attention of murderous drug pushers and of course the fictional Substance D itself, but beyond those toys the story is barely sci-fi at all.
What Scanner is really about is an examination of the drug culture as PKD experienced it in the late sixties. He and his friends were out to have a good time, and the best way to have was using drugs. But the brief pleasures that they received were paid for ten fold over by the destruction that the drugs brought down on their minds and bodies. They hardly need to be hassled by the police (indeed, the cops tend to be watchers in this book, observing but rarely intervening). The bad trips, wasted lives and physical destruction wrought on their bodies is punishment enough. PKD is upfront about this. Though in the afterword he claims to make no judgement about either side in this proto-War on Drugs, the painful, naked detail he records when he describes drug users losing their minds, or Arctor's physical and mental breakdown as he goes cold turkey off Substance D, is indictment enough. The price for the pleasures recieved is too high, far too high.
Random Reistance Fighter #1: Hey, it's Freeman! Let's go with him and provide ineffectual fire sup-- Gets shot and dies
RRF #2, 3, 4, 5, 6, 7, 8, 9...: What he sai- Gets shot and dies.
"Follow Freeman": I hate snipers. And Striders. And pop turrets... At this point in the game I just left God Mode on and began slogging.
Our Benefactors: I lurv my Gravity Gun. Aren't you the best widdle Combine crushing tractor beam EVER? Yes you are, yes you are!
Dark Energy: In a surprising move for a FPS, you don't have a Final Boss to knock over, instead playing against the clock to kill Citadel's reactor in order to stop Breen from getting away.
Which he does anyway.
And the reactor blows up in your face, your survival only coming about because G-Man snatches you back, but leaves Alyx behind. (Yeah, I know she comes back in Episode 1, but I imagine it was a bitch of an ending to have to see when first time players finished it off, before they new more content was coming.)
Overall, HF2 is a vast improvement over the original Half-Life, which wasn't exactly a slouch to start with. The graphic detail, even with a four year old game, is freaking incredible. Even though you are thruoughly railroaded, like pretty much every other FPS, the illusion of wide open spaces (especially in the Highway 17 chapter) is well done. The fact that I got it bundled with four other games is as good a deal as you're ever going to find.
Review: Portal (spoilers)
Dec. 27th, 2007 10:45 am( It is either the best game of the year or a really bad example of a failed lesbian relationship )
Review: Ratatouille
Nov. 19th, 2007 09:11 am( Read more... )