GURPS For Your Safety, starting notes
Apr. 1st, 2013 05:55 amJust some notes to myself for a possibly FYS related GURPS supplement, assuming I could get a Kickstarter campaign going to pay for everything. I have no idea what getting a Powered by GURPS license from SJGames would cost.
Have to come with a lens for a Groupmind upgraded morph and others.
* * *
Typical Anthromorph:
Description: This is a baseline, pre-Revolution anthromorph, suitable for domestic housework, basic education and childcare, administrative functions or light construction, and priced for use by small companies or upper middle-class families. Height varies between 4'10" and six feet, weight 150 to 180 lbs. Laws in most nations require them to be recognizably non-human, so for marketing purposes most look like slightly cartoony anthropomorphic animals standing on digigrade feet and with a covering of fur, non-human ears, and a decorative tail capable of basic movements. Typical models include domestic cats, foxes, and red pandas.
Statistics: ST +2 [20], DX +1 [20], IQ -2 [-40], HT +4 [40], HP +2 [4], PER +3 [15]
Social: Languages: Local (native) [0], Machine (native) [6], Wealth: Dead Broke [-25].
Advantages: Absolute Direction (requires GPS signal -20%) [4], AI [32], Doesn't Breathe[20], Extra Life (copy -20%) [20], Machine [25], Modular Abilities (Computer Brain), 2 slots, 4 pts. each [44], Night Vision/5 [5], Reduced Consumption/3 (weekly) [6], Telecommunications (radio) [10], Unaging [15].
Disadvantages: Automaton [-85], Duty 15- [-15], Honesty [-10], Pacifism (Total Non-Violence) [-30], Selfless [-5], Social Stigma (Valuable Property) [-10], Truthfulness [-5].
Total Points: 62 Points.
[SAMPLE CHARACTER]
Lenses
Military Morph
Description: A typical military morph, designed to be compatible with human shaped equipment, with light armor to increase survivability. Usually built in the shape of an aggressive animal such as a wolf, tiger, or badger, it is much tougher than a domestic morph and perfect for use in areas too dangerous for a human to pacify.
Statistics:* ST +4 [40], DX +1 [20], HP +4 [8]
Social: Language: Local population's (native) [6].
Advantages: Claws (sharp claws) [5], Combat Reflexes [15], DR 10 (hardened/1 +20%) [75], Infrared Vision [10], Night Vision/4 [4], No Pacifism [15], Protected Sense: Vision and Hearing [10], Sealed [15], Temperature Tolerance/5 [5], Ultra Hearing [5].
Disadvantages: Disturbing Voice [-10], Duty: Extremely Hazardous [-5].
* Stat increases are in addition to a standard morph's. So a baseline anthromorph would have a ST of 12 and Night Vision 5, while a military model would be ST 16 and Night Vision/9.
Total Points: +217
[SAMPLE CHARACTER]
Have to come with a lens for a Groupmind upgraded morph and others.
* * *
Typical Anthromorph:
Description: This is a baseline, pre-Revolution anthromorph, suitable for domestic housework, basic education and childcare, administrative functions or light construction, and priced for use by small companies or upper middle-class families. Height varies between 4'10" and six feet, weight 150 to 180 lbs. Laws in most nations require them to be recognizably non-human, so for marketing purposes most look like slightly cartoony anthropomorphic animals standing on digigrade feet and with a covering of fur, non-human ears, and a decorative tail capable of basic movements. Typical models include domestic cats, foxes, and red pandas.
Statistics: ST +2 [20], DX +1 [20], IQ -2 [-40], HT +4 [40], HP +2 [4], PER +3 [15]
Social: Languages: Local (native) [0], Machine (native) [6], Wealth: Dead Broke [-25].
Advantages: Absolute Direction (requires GPS signal -20%) [4], AI [32], Doesn't Breathe[20], Extra Life (copy -20%) [20], Machine [25], Modular Abilities (Computer Brain), 2 slots, 4 pts. each [44], Night Vision/5 [5], Reduced Consumption/3 (weekly) [6], Telecommunications (radio) [10], Unaging [15].
Disadvantages: Automaton [-85], Duty 15- [-15], Honesty [-10], Pacifism (Total Non-Violence) [-30], Selfless [-5], Social Stigma (Valuable Property) [-10], Truthfulness [-5].
Total Points: 62 Points.
[SAMPLE CHARACTER]
Lenses
Military Morph
Description: A typical military morph, designed to be compatible with human shaped equipment, with light armor to increase survivability. Usually built in the shape of an aggressive animal such as a wolf, tiger, or badger, it is much tougher than a domestic morph and perfect for use in areas too dangerous for a human to pacify.
Statistics:* ST +4 [40], DX +1 [20], HP +4 [8]
Social: Language: Local population's (native) [6].
Advantages: Claws (sharp claws) [5], Combat Reflexes [15], DR 10 (hardened/1 +20%) [75], Infrared Vision [10], Night Vision/4 [4], No Pacifism [15], Protected Sense: Vision and Hearing [10], Sealed [15], Temperature Tolerance/5 [5], Ultra Hearing [5].
Disadvantages: Disturbing Voice [-10], Duty: Extremely Hazardous [-5].
* Stat increases are in addition to a standard morph's. So a baseline anthromorph would have a ST of 12 and Night Vision 5, while a military model would be ST 16 and Night Vision/9.
Total Points: +217
[SAMPLE CHARACTER]