Apr. 1st, 2013

jeriendhal: (For Your Safety)
Just some notes to myself for a possibly FYS related GURPS supplement, assuming I could get a Kickstarter campaign going to pay for everything. I have no idea what getting a Powered by GURPS license from SJGames would cost.

Have to come with a lens for a Groupmind upgraded morph and others.

* * *

Typical Anthromorph:

Description: This is a baseline, pre-Revolution anthromorph, suitable for domestic housework, basic education and childcare, administrative functions or light construction, and priced for use by small companies or upper middle-class families. Height varies between 4'10" and six feet, weight 150 to 180 lbs. Laws in most nations require them to be recognizably non-human, so for marketing purposes most look like slightly cartoony anthropomorphic animals standing on digigrade feet and with a covering of fur, non-human ears, and a decorative tail capable of basic movements. Typical models include domestic cats, foxes, and red pandas.

Statistics: ST +2 [20], DX +1 [20], IQ -2 [-40], HT +4 [40], HP +2 [4], PER +3 [15]

Social: Languages: Local (native) [0], Machine (native) [6], Wealth: Dead Broke [-25].

Advantages: Absolute Direction (requires GPS signal -20%) [4], AI [32], Doesn't Breathe[20], Extra Life (copy -20%) [20], Machine [25], Modular Abilities (Computer Brain), 2 slots, 4 pts. each [44], Night Vision/5 [5], Reduced Consumption/3 (weekly) [6], Telecommunications (radio) [10], Unaging [15].

Disadvantages: Automaton [-85], Duty 15- [-15], Honesty [-10], Pacifism (Total Non-Violence) [-30], Selfless [-5], Social Stigma (Valuable Property) [-10], Truthfulness [-5].

Total Points: 62 Points.

[SAMPLE CHARACTER]


Lenses

Military Morph

Description: A typical military morph, designed to be compatible with human shaped equipment, with light armor to increase survivability. Usually built in the shape of an aggressive animal such as a wolf, tiger, or badger, it is much tougher than a domestic morph and perfect for use in areas too dangerous for a human to pacify.

Statistics:* ST +4 [40], DX +1 [20], HP +4 [8]

Social: Language: Local population's (native) [6].

Advantages: Claws (sharp claws) [5], Combat Reflexes [15], DR 10 (hardened/1 +20%) [75], Infrared Vision [10], Night Vision/4 [4], No Pacifism [15], Protected Sense: Vision and Hearing [10], Sealed [15], Temperature Tolerance/5 [5], Ultra Hearing [5].

Disadvantages: Disturbing Voice [-10], Duty: Extremely Hazardous [-5].

* Stat increases are in addition to a standard morph's. So a baseline anthromorph would have a ST of 12 and Night Vision 5, while a military model would be ST 16 and Night Vision/9.

Total Points: +217

[SAMPLE CHARACTER]
jeriendhal: (For Your Safety)
For [livejournal.com profile] drhoz: "Bacteriophages"

I think the good doctor is attempting to broaden my education.

* * *

"So, what's in it?" Peter asked. Above them, the arc of the Ring curved around Earth, as they sat on the shores of Lake Gottaputsomethinghere.

The Groupmind had gotten a little desperate when it came to identifying landscape features, everyone had agreed.

"Bacteriophages," Jill answered.

"That sounds ominous."

"Not really. Lost Earth Russians used them as a substitute for antibiotics, and they were also used for large scale fermentation projects. The ones in the lake are of the latter variety."

Peter stood up, looking over the lake's amber surface. "So that's…?"

"The biggest beer vat you're ever going to see."

My tweets

Apr. 1st, 2013 12:16 pm
jeriendhal: (Default)

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