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[personal profile] jeriendhal
Meet Joe, one of the protagonists in my story Silence and Sword, available to read in Furplanet's sci-fi shared world anthology The Reclamation Project, Year One.

This article originally appeared on my Patreon page. Please consider supporting me on Patreon to see this and other stories at least 30 days in advance of the public.
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 Description: Male leopard, 35 years old, 5'6", 140 lbs, spotted fur, blue eyes.



Background: Joe is a native of Ambara Down, born and raised by his mother, an escaped slave who moved to the fallen city a couple of years after it crashed to the ground. Lacking a formal education, Joe's mom earned her keep as a scrounger, one of thousands of furries who descended into the depths of the Warrens in the early years, searching for treasure, or just intact gear.


Joe's mother died when he was 15, crushed in the depths of the Warrens with her companions, when they tried to reach Ambara's disabled anti-gravity generators. Devastated, Joe focused on his growing interest in electronics, learning everything he could from his fellow furries, the better to find useful artifacts in the Warrens, and to try and escape the scrounger life. Eventually he scrimped and saved enough to start his own electronics business, repairing and selling scrounged equipment, for which he's earned a modest reputation as a tinkerer with better luck than most getting old GNDN tech working.



Personality: Joe is easygoing for most of the time. He's a tech, not a fighter, even though he keeps a stun baton under the counter of his shop to ward off robbers. In combat he'll either fall flat and let the professional warriors take care of things, or run and hide. Outside of combat he's happiest figuring out how to repair a new piece of tech he occasionally finds. So long as someone is polite and willing to pay his modest rates, Joe is almost always willing to help


The exception to this rule is slavers, whom he naturally loathes, and Reclamation Project humans. He blames the 'Claimers for at least being partially responsible for his mother's death, withholding information about Ambara Down's construction that might have helped her and her friends to avoid the worst hazards of the Warrens. He also finds the usual condescending 'Claimer attitudes towards furries to be infuriating. Talking face-to-face with a 'Claimer, Joe will be coolly polite at best, spitting in anger at worst.


When adventuring, his inclination is to be cautious, taking measure of the situation before acting. Though when push comes to shove, he'll take a chance and do the right thing, rather than let someone else suffer.


Note: Joe's "Pacifism: Cannot Kill" disadvantage doesn't cover Pax Machina robots, as he reasons they're all just peripherals belonging to the overall Pax Machina gestalt.



Statistics: 


ST 10 [0], DX 11 [20], IQ 12 [40], HT 10 [0].Damage, Thrust: 1d-2, Swing: 1d. HP 10 [0]. Will 12 [0], Per 12 [0], FP 10 [0]. Basic Speed: 5.25 [0], Basic Move: 7 [10]. SM 0.

Appearance and Background: Average Appearance [0], TL 9 [0], Cultural Familiarity: Furry nations [0]. Languages: English (native) [0]. Wealth: Average [0]. Reputation: Clever Electronics Tech (everyone in Ambara Down) +2 [5].


Advantages: Acute Taste/Smell/1 [2], Catfall [10], Common Sense [10], Contact: Prefect's Guard, skill 12, appears 9- [1], Flexibility [5], Gizmos/2 [10], Night Vision/5 [5], Sharp Claws [5], Sharp Teeth [1], Talent: Artificer/1 [10], Temperature Tolerance/1 [1].


Perks: Fur [1] 


Disadvantages: Honesty [-10], Intolerance: Reclamation Project [-5], Pacifism: Cannot Kill [-15].


Quirks: Careful [-1], Humble [-1].

Features: Tail (not usable in combat)


Skills: Accounting 12 [4], Area Knowledge: Ambara Down 13 [2], Climbing 14 [2]*,, Computer Operation 13 [2], Computer Programming 12 [4], Driving (hoverskiff) 11 [2], Electronics Operation (communications) 12 [2], Electronics Operation (scientific) 12 [2], Electronics Operation (security) 12 [2], Electronics Operations (sensors) 12 [2], Electrician 14 [4]** Engineer (electronics) 14 [8]**, Electronics Repair (communications) 13 [2]**, Electronics Repair (scientific) 13 [2]**, Electronics Repair (security) 13 [2]**, Electronics Repair (sensors) 13 [2]**, Engineer (electronics) 14 [8]**, Fast Talk 12 [2], First Aid 12 [1], Melee Weapon: Shortsword/Stun Wand 11 [2], Merchant 12 [2], Piloting (contragrav) 11 [2], Research 12 [2], Scrounging 14 [4], Streetwise 12 [2].


Points Total: 173



* +2 for Flexibility

** +1 for Artificer 


Equipment: ESM Detector $250, 0.25 lbs, Personal Basics $5, 1 lb., Small computer, Fast, Complexity 5 $1000 0.5 lbs, Portable Tool Kit, Electronics Repair $1,200, 10 lbs., Stun Wand $100, 1 lb.



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