Good God almighty, me too. I once wrote part of a fight scene, stared at the screen for five days trying to figure out how to do the next bit, then scrapped the whole thing and replaced it with a card game.
A few fight scenes later, I revisited this idea with various Nameless Characters moving along the sidelines of the fight, setting up tables for various games, only to be destroyed by the frustrated antagonist while the heroes were busy fighting the demon minions. This was after someone told me that I wrote good fight scenes, which gave me a serious mental block on doing so, of course, but I have to admit, rereading this the other day (having written it 12 years ago--good grief), I busted a gut laughing.
It wouldn't be half so bad if I wasn't writing the sequence backwards. This all started as a series of loosely connected scenelets that gradually mutated into a coherent narrative. Now I'm at the point where I'm connecting the earlier bits to later ones, which means I have to make sure certain things happen to certain characters. (Short Version: Certain characters must be captured, while others must get away.) It doesn't help that the primary villian has apparently read the Evil Overlord Manual and refuses to overestimate her opponents.
no subject
Date: 2007-09-16 03:45 pm (UTC)A few fight scenes later, I revisited this idea with various Nameless Characters moving along the sidelines of the fight, setting up tables for various games, only to be destroyed by the frustrated antagonist while the heroes were busy fighting the demon minions. This was after someone told me that I wrote good fight scenes, which gave me a serious mental block on doing so, of course, but I have to admit, rereading this the other day (having written it 12 years ago--good grief), I busted a gut laughing.
no subject
Date: 2007-09-17 09:57 am (UTC)no subject
Date: 2007-09-16 10:56 pm (UTC)-- C.
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Date: 2007-09-17 12:12 am (UTC)no subject
Date: 2007-09-17 12:12 am (UTC)