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Summary: Parker, no first name given, is a professional thug. Every few months he pulls off a job, usually teaming up with other criminals, to rip someone off for a few thousand dollars so he can live comfortably until the next job comes along. He doesn't give a damn about the people he steals from, he's not afraid to kill (though he'd rather avoid it due to the attention it attracts) and he doesn't take anything personally himself.

Then someone comes along to hire him and his team a for job almost too good to be true. Stealing the contents of an entire town in North Dakota, from the mine payroll to the banks to the jewelry stores. It's a big job, requiring a dozen men, but it's too good a setup to pass on.

Shame the guy that hired them has a personal stake in it.


Review: This is a classic crime novel from the 60's by Westlake, which is more surprising for how short and sweet it is. Unlike most bloated bestsellers you find on the shelves these days I doubt it clocked in much over 50k words. The prose is occasionally elegant, but not flowery, fitting its noir style. At any rate Parker, the main viewpoint character, isn't one to dwell on anything. There's just The Job. If he were a Bujold character he'd be contemplating the morality of his lifestyle even as he was attracted by the thrill. Hell, Parker practically Sgt. Bothari with slightly better social skills and education, but the same basic ruthlessness. But this is Westlake's world, where the only morality is making sure everyone get a fair cut of the profits and thrills are a bad distraction when you're supposed to be doing your job.

Half the book is devoted, naturally, the sheer mundane planning involved in setting up the operation. Even in the 60's you can't buy assault rifles without getting noticed, unless you're careful about it and know the right hobby shop owner. It makes for a fascinating read, and it lends to the realism as Parker rapidly and efficiently deals with disaster when the job inevitably goes south in a big way.

Actually "rapid and efficient" describes the whole book. Not a word is wasted, which is good.

Parker gets annoyed when people screw around...
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Helvetica: You wouldn't think a documentary about a type font would be very interesting would you? Well, you'd be right. Fortunately Helvetica expands outward, using the mid-fifties origin of what might the most popular signage font in the world to explore the process of modern graphics and design, showing the how fads come and go, but certain things like the ubiquitous font seem to stick around just from their sheer utility.

Aeon Flux: Starring Charlize Theron, this loud, incoherent and unbelievable adaptation of the original MTV animated series has only the saving grace of being very pretty to look at even as you try to shut off your brain before it explodes from having its suspension of disbelief meter broken. In that respect it's a perfect adaptation of the animated show.
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Of games I got for my birthday. Both of which are near polar opposites of each other.

Endless Ocean: Blue World - This one is an odd one for the Wii, and I'm hesitant to even call it a game. The basic premise is that you're a newly hired diver for the L&L Diving Service, run by a retired oceanographer Jean-Eric and his granddaughter Oceana, who finds him/herself caught up in their quest to discover the source of the "Dragon Song", which cost the life of Jean Eric's son.

This results in well, swimming around underwater a lot in some beautifully rendered environments, examining s lot of fish and digging up treasure to pay for improved diving equipment. While there is an element of violence at points (you have a "pulsar" gun, designed to pacify aggressive sea creatures) you can't actually die, just run out of air and be forced back onto your boat.

While there are some elements that you just have to chalk up to the designers not caring (swimming in the Arctic in a bikini?), it's honestly better than it sounds. It's a good game if you're interested in mild puzzles and a slight "gotta catch 'em all" mentality as you attempt to track down every fish in the game (there are over 300 to be found).


Left 4 Dead: It's the apocalypse, you and three friends are survivors, you all have guns and there are a lot zombies.

That's it really.

This is Valve's attempt to strip the Zombie Apocalypse genre down to its most basic elements, hook it into a co-op shooter format, and it works beautifully. Of the six scenarios provided, all are basically the same plot in a different setting. Start at Point A, bunny hop from Safe Room to Safe Room, until you reach the finale and blast at a nearly unending horde of undead until rescue arrives.

The repeatability element comes into play with a specialized AI "Director" who spaces out the Horde attacks to give players some breathing room, especially if they're running low on ammo. Besides conventional zombies that are basically "One shot one kill" (or "One shotgun blast MANY killed") things are livened up by specialized attack units like Boomers (that explode), Smokers, and the Witch and Tank, who WILL make your day miserable.

Great fun, especially after an irritating day at work.
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Shirotsugh: Y'know, on paper it didn't look so big.
Marty: Ideas grow: sometimes bigger than life.

Wings of Honnemaise (Royal Space Force): In an intricately thought out alternate universe, a slacker in a joke of a military force finds himself inspired by a young evangelist to become his world's first astronaut.

This is a re-viewing for me. I hadn't watched this several years and had forgotten just how good it is. Basically what Miyazaki does for airplanes this film does for rockets. The sheer amount of world building done by the animation team is nothing short of amazing. Almost everything from the aircraft to the rocket (admittedly just an R-7 with a nice paint job) to the spoons is obviously not of Earth and yet practical looking. The only false note in the entire thing is Shirotsugh's aborted rape attempt in the second act, which is confounding given his established personality (and the female lead's reaction equally so).


Young Fred: Don't pull that lever!
Ringo: Can't help it. I'm a born "Lever-puller".

Yellow Submarine: Watched this again in honor of finally getting Beatles Rock Band. It's still trippy, the Beatles voice actors' Liverpudlian dialog is damned near incomprehensible even without considering the wordplay, but it's stuffed wall-to-wall with Beatles songs, which is all you really need. Great fun.


Ed Sullivan: Ladies and gentlemen, The Beatles!

The Beatles, Rock Band: This is probably the most highly anticipated game this holiday season short of CoD: Modern Warfare 2, and it lives up the hype mostly. Basically you follow the arc of their career from the early days in the Cavern Club to their final rooftop concert, in lovely custom animated scenes, as opposed to the generic strumming of the standard Rock Band and Guitar Hero performances. Especially interesting is the middle to late section, which pays out in their Abbey Road studio period. Knowing how dull that would look if done straight, the game designers set each song in an individualized "dreamscape", from etheral fields to a vastly trippy version of "I am the Walrus" (which comes across as one of those music video ideas that musicians regret much later in their careers).

If there's a knock on this game, it is short. While there are forty-five songs on the disc, it's important to remember that on average they're each just three minutes long. I blew through them all and earned the "Hard Day's Night" achievement in less than a day. This compensated by being able to buy the remaining songs on the "Revolver", "Rubber Soul" and "Abbey Road" albums as DLC, but if you don't feel like spending more money you're out of luck until the inevitable "Beatles RB 2".

Of special note is the unlockbable content, with such gems as the Beatles first Christmas album to their fan club, a video of their rehearsal prior to their first Ed Sullivan appearance, and raw footage of them noodling about doing interviews on a train leaving Washington DC after their first US concert among other things.

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