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Description: A middle-aged, statuesque wazagan female, 8’2” tall, 300 lbs. with dark blue scales, green eyes, and thick curly hair dyed green. Usually wearing flowing white dresses and heavy gold and emerald jewelry.
Background: Mistress Hebebti arrived on Darktail station some thirty years ago, and proceeded to set up Hebebti’s Sophistications, a remarkably elegant, clean, and discreet “personal entertainment” business. Holding court in Sophistication’s marble paneled and flower bedecked greeting chamber, Hebebti provides visitors with physical pleasures of all types. From massages both relaxing and erotic; to the heightening of the senses with food, drink, scent; and yes, pleasures of the flesh, Sophistications has something for all genders and species. Privacy and discretion are guaranteed.
That’s the public face of Sophistcations. Even more private and discreet is its use as a front for Mistress Habebti’s other career as an information broker. She has feelers not only throughout Darktail Station, but in several nearby solar systems, taking disparate threads of data and coming up with a remarkable picture of the political, social and financial landscapes. Even more remarkable is the fact that she does so without using her Sophistications employees as spies, taking notes when their clients are most vulnerable. Everything is on the entertainment side of things is kept clean and separate, the better not to put her “boys and girls” at risk.
Personality: In person, Habebti charming, sophisticated (ahem), and always happy to listen to someone’s troubles. Her habit of lounging draped across a couch tends to minimize her massive height advantage over non-wazagans. When she does stand up and make her presence known, however, people notice.
For someone with such a prominent reputation on Darktail Station, however, Madame Habebti is remarkably reticent about her past. Why she left Wazaga Prime remains a secret she isn’t selling, and there are clients who have offered a high price for it. What is known is that she very rarely leaves the station, or Sophistications, at all, even as rundown as it became in the days prior to House Darktail’s purchase.
Of course, the one remarkable thing about Habebti running a place like Sophistications is her complete disinterest in sex as the mammalian and Gliten species practice it. Which is why her business runs offers a wide variety of pleasures to be found aside from physical. Habebti greatly appreciates pleasure in general, in all of its forms. On occasion, she’ll even provide erotic services to valued clients personally, taking pleasure herself in how much pleasure she is able to provide for them.
That aside, Habebti takes motherly interest in keeping her employees happy, figuring that the happier her boys and girls are in their line of work, they happier they’ll make Sophistications’ patrons. Which is one reason why they were so rarely harassed back in the days that Darktail Station was a pirate trading post. Pirates who entered Habebti’s establishment to harass or hurt her employees were rapidly removed. Pirates captains who made a fuss about this tended to have quite unexpected, coincidental, and usually fatal encounters with their rival pirates or the Stellar Patrol.
Campaign Use: Habebti is set up to be both a valuable resource for GM’s wanting to give their players hints, and a minor mystery herself. Why did she leave Wazaga Prime? Why doesn’t she ever leave the station? What information could she have possibly had on the likes of Bloody Margo that even that monstrous pirate would leave her alone? Taking a good look at Habebti’s skill list should clue the GM in that the madame’s information gathering skills may have come from professional training. It’s not just coincidence that she’s bought off the wazagan Easy to Read disadvantage…
Skills-wise, Habebti is a charisma monster. Any PC attempting to charm her is in for an intense, if remarkable polite, battle. She’s unlikely to be persuaded to give anything up for just money. Providing her with equally valuable information in trade for what is being requested will open many doors however.
Attributes: ST 14 [36] (-10% for Size +1), DX 12 [40], IQ 12 [40], HT 13 [30]
Damage: Thrust 1d6, Swing: 2d6
Secondary Attributes: Size +1, HP 14 [0], Will 13 [5]. PER 13 [5], FP 13 [0], Basic Speed: 6 [5]. Basic Move: 7 [5].
Social: Beautiful Appearance [12], Comfortable Wealth [10], Fashion Sense [5], TL 9 [0], Culture: Wazagan [0], Human [1], Kinis [1]. Reputation: Smart Businesswoman (Darktail Station residents, all the time) +3 [5].
Languages: Arabic (native) [0], English (accented) [2], Galactic Basic (accented) [2], Kinis (accented) [2], Southern Wazini (native) [4].
Advantages: Acute Hearing/2 [4], Acute Vision/2 [4], Charisma/2 [10], Contacts (various, Skill 15) x3 [6], Double Jointed [15], DR 2 (tough skin) -40% [6], Empathy [15], Language Talent [10], Night Vision/2 [2], Peripheral Vision [15], Sharp Claws [5], Sharp Teeth [1], Voice [10].
Perks: Deep Sleeper [1], Penetrating Voice [1].
Disadvantages: Charitable [-15], Code of Honor: Madame (Never cheat or abuse customers or employees, maintain a safe and comfortable working environment) [-5], Dependent Group: Employees (friends, 25% of base, appear 12-) [-10], Extra Sleep/2 [-4], Pacifism (self-defense only) [-15], Phobia: Open Spaces [-10], Slow Riser [-5].
Quirks: Careful [-1], Prays daily [-1], Prefers to lounge, not sit [-1], Won’t speak of her past [-1].
Skills: Acting 14 [4]*, Administration 13 [4], Autohypnosis 12 [2], Carousing 15 [2]*, Connoisseur (tea) 11 [2], Connoisseur (singing) 11 [2], Current Affairs (business) 12 [2], Current Affairs (regional) 13 [4], Diplomacy 14 [8]* **, Erotic Art 18 [4]@, Escape 16 [2]@, Fast Talk 15 [2]* **, Flail/Cat o’ Nine Tails 12 [4], Hypnotism 11 [2], Intelligence Analysis 12 [4], Interrogation 13 [4], Intimidation 15 [2]* #, Knot Tying 14 [4], Leadership 15 [2]** %, Merchant 12 [2], Observation 14 [4], Performance 16 [4]* **, Professional Skill (Madame IQ/A) 14 [8], Savoir Faire (high society) 15 [4]%, Savoir Faire (mafia) 15 [4]%, Sex Appeal 20 [4]* **, Singing 15 [2]**, Streetwise 14 [2]*, Teaching 13 [4], Theology (the Faith) 12 [4], Whip 13 [4], Wrestling 12 [2].
* +1 for Smooth Operator, ** +2 for Voice, @ +5 for Double Jointed, # +1 for Size, % +2 for Charisma.
Point Total: 350